Introduction to Algorithms
3rd Edition
ISBN: 9780262033848
Author: Thomas H. Cormen, Ronald L. Rivest, Charles E. Leiserson, Clifford Stein
Publisher: MIT Press
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Chapter 34, Problem 2P
a.
Program Plan Intro
To divide the money exactly evenly using 2 different denominations: some coins are worth x dollars and some worth y dollars.
b.
Program Plan Intro
To divide the money exactly in the denominations where each denomination of non-negative power of 2.
c.
Program Plan Intro
To divide the cheeks so that they each get the exact amount of money.
d.
Program Plan Intro
To give an
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In a candy store, there are N different types of candies available and
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In computer science and mathematics, the Josephus Problem (or Josephus permutation) is a theoretical problem. Following is the problem statement: There are n people standing in a circle waiting to be executed. The counting out begins at some point (rear) in the circle and proceeds around the circle in a fixed direction. In each step, a certain number (k) of people are skipped and the next person is executed. The elimination proceeds around the circle (which is becoming smaller and smaller as the executed people are removed), until only the last person remains, who is given freedom. Given the total number of persons n and a number k which indicates that k-1 persons are skipped and kth person is killed in circle. The task is to choose the place in the initial circle so that you are the last one remaining and so survive. For example, if n = 5 and k = 2, then the safe position is 3. Firstly, the person at position 2 is killed, then person at position 4 is killed, then person at position 1…
In a Chess match "a + b", each player has a clock which shows a minutes at the
start and whenever a player makes a move, b seconds are added to this player's
clock. Time on a player's clock decreases during that player's turns and remains
unchanged during the other player's turns. If the time on some player's clock hits
zero (but not only in this case), this player loses the game.
N+1
There's a 3 + 2 blitz chess match. After N turns (i.e.
moves made by
2
N
white and moves made by black), the game ends and the clocks of the two
2
players stop; they show that the players (white and black) have A and B seconds
left respectively. Note that after the N-th turn, b = 2 seconds are still added to the
clock of the player that made the last move and then the game ends.
Find the total duration of the game, i.e. the number of seconds that have elapsed
from the start of the game until the end.
Chapter 34 Solutions
Introduction to Algorithms
Ch. 34.1 - Prob. 1ECh. 34.1 - Prob. 2ECh. 34.1 - Prob. 3ECh. 34.1 - Prob. 4ECh. 34.1 - Prob. 5ECh. 34.1 - Prob. 6ECh. 34.2 - Prob. 1ECh. 34.2 - Prob. 2ECh. 34.2 - Prob. 3ECh. 34.2 - Prob. 4E
Ch. 34.2 - Prob. 5ECh. 34.2 - Prob. 6ECh. 34.2 - Prob. 7ECh. 34.2 - Prob. 8ECh. 34.2 - Prob. 9ECh. 34.2 - Prob. 10ECh. 34.2 - Prob. 11ECh. 34.3 - Prob. 1ECh. 34.3 - Prob. 2ECh. 34.3 - Prob. 3ECh. 34.3 - Prob. 4ECh. 34.3 - Prob. 5ECh. 34.3 - Prob. 6ECh. 34.3 - Prob. 7ECh. 34.3 - Prob. 8ECh. 34.4 - Prob. 1ECh. 34.4 - Prob. 2ECh. 34.4 - Prob. 3ECh. 34.4 - Prob. 4ECh. 34.4 - Prob. 5ECh. 34.4 - Prob. 6ECh. 34.4 - Prob. 7ECh. 34.5 - Prob. 1ECh. 34.5 - Prob. 2ECh. 34.5 - Prob. 3ECh. 34.5 - Prob. 4ECh. 34.5 - Prob. 5ECh. 34.5 - Prob. 6ECh. 34.5 - Prob. 7ECh. 34.5 - Prob. 8ECh. 34 - Prob. 1PCh. 34 - Prob. 2PCh. 34 - Prob. 3PCh. 34 - Prob. 4P
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