C++ How to Program (10th Edition)
C++ How to Program (10th Edition)
10th Edition
ISBN: 9780134448237
Author: Paul J. Deitel, Harvey Deitel
Publisher: PEARSON
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Chapter 2, Problem 2.21E

(Displaying Shapes with Asterisks) Write a program that prints a box, an oval, an arrow and a diamond as follows:
Chapter 2, Problem 2.21E, (Displaying Shapes with Asterisks) Write a program that prints a box, an oval, an arrow and a

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(Find the two highest scores)Write a program that prompts the user to enter the number of students and each student’s name and score, and displays the name and score of the student with the highest score and the student with the second-highest score.Sample RunEnter the number of students: 5Enter a student name: SmithEnter a student score: 60Enter a student name: JonesEnter a student score: 96Enter a student name: PetersonEnter a student score: 85Enter a student name: GreenlawEnter a student score: 98Enter a student name: ZhangEnter a student score: 95Top two students:Greenlaw's score is 98.0Jones's score is 96.0
(Geometry: distance of two points) Write a program that prompts the user to enter two points (x1, y1) and (x2, y2) and displays their distance between them. The formula for computing the distance is: Square root of ((x2 - x1) squared + (y2 - y1) squared)   Note that you can use pow(a, 0.5) to compute square root of a. Sample Run   Enter x1 and y1: 1.5 -3.4 Enter x2 and y2: 4 5 The distance between the two points is 8.764131445842194
C# (Guess the Number Game) Write a program that plays “guess the number” as follows: Your program chooses the number to be guessed by selecting an int at random in the range 1–1000. The program then displays the following text in a label: A TextBox should be used to input the guess. As each guess is input, the background color should change to red or blue. Red indicates that the user is getting “warmer,” blue that the user is getting “colder.” A Label should display either “Too High” or “Too Low,” to help the user zero in on the correct answer. When the user guesses the correct answer, display “Correct!” in a message box, change the Form’s background color to green and disable the TextBox. Recall that a TextBox (like other controls) can be disabled by setting the control’s Enabled property to false. Provide a Button that allows the user to play the game again. When the Button is clicked, generate a new random number, change the background to the default color and enable the TextBox.

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