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Turtle Graphics: Hit the Target Modification
Enhance the hit_the_target.py
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- Python Turtle Graphics Draw a spiral diagram using Python turtle package program follows 3 steps: Import the turtle module Create a turtle to control. Draw around using the turtle methods. You should consider the following points in your solution: The shapes should be drawn with the shown colors Yellow and white for the square-like shapes. Blue for the background. The prompt should have a turtle shape. The number of iterations should be 300 You should use only one loop. The number of the yellow color lines should be 200. The final shape of the output should be as shown in the picture attached. Make sure to set properly the starting position (x & y) of your drawing, to maintain the required diagram. video on youtube: https://www.youtube.com/watch?v=ZqoJD2RMu1Iarrow_forwardUsing C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors…arrow_forwardAssignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…arrow_forward
- Activity Output 1. Create a program that will calculate the area of a given (chosen) shape using switch statement for the selection structure. 2. The calculator will have a menu for the shape that the user wants to find the area: 1. C for Circle 2. S for Square 3. R for Rectangle 4. T for Triangle 3. If the user picked an option that is in the choices, the calculator will ask for the needed parameter/s to get the area of the chosen shape, and print the answer. 4. If the user picked an option that is out of the choices, message "Invalid Entry." Note: The calculator can accept decimal numbers. Sample Program Output Area Calculator Pick a Shape 1. C for Circle 2. S for Square 3. R for Rectangle 4. T for Triangle Choice: C Enter radius: 3 Area is 28.26 Press any key to continue . . . Area Calculator Pick a Shape 1. C for Circle 2. S for Square 3. R for Rectangle 4. T for Triangle Choice: R Enter length and width: 4 Area is 12 Press any key to continue . ..arrow_forwardDigital TrumpetUse an Arduino IDE to create a digital trumpet the program should do the following (screenshot should be provided): Program OverviewCheck to see if the first button is pressed. a. If it is, play the frequency for c. b. If it isn’t, skip to the next else if statement.Check to see if the second button is pressed. a. If it is, play the frequency for e. b. If it isn’t, skip to the next else if statement.Check to see if the second button is pressed. a. If it is, play the frequency for g. b. If it isn’t, skip to the next else if statement.If none of the if statements are true a. Turn the buzzer off.arrow_forwardVisual Basic For tax purposes an item may be depreciated over a period of several years, n.With the straight line method of depreciation, each year the item depreciates by 1/nth of itsoriginal value. With the double declining balance method of depreciation, each year the itemdepreciates by 2/nths of its value at the beginning of that year. (In the final year it is depreciatedby its value at the beginning of the year.)Write a program that performs the following tasks:1.1 Request a depreciation of the item, the year of purchase, the cost of the item, the number ofyears to be depreciated (estimated life), and the method of depreciation. The method ofdepreciation should be chosen by clicking on one of two buttons.1.2 Display a year by year description of the depreciation.arrow_forward
- Visual Basic For tax purposes an item may be depreciated over a period of several years, n.With the straight line method of depreciation, each year the item depreciates by 1/nth of itsoriginal value. With the double declining balance method of depreciation, each year the itemdepreciates by 2/nths of its value at the beginning of that year. (In the final year it is depreciatedby its value at the beginning of the year.)Write a program using Visual Basic that performs the following tasks:1.1 Request a depreciation of the item, the year of purchase, the cost of the item, the number ofyears to be depreciated (estimated life), and the method of depreciation. The method ofdepreciation should be chosen by clicking on one of two buttons.1.2 Display a year by year description of the depreciation.arrow_forwardReminder: This is a bare code without any class or function/method heading around the code. Just the nested looparrow_forwardVB Small Project 16 – Function Pattern this Visual Basic program after Small Project 15: Main() Create the random number in the same way. EvenOrOdd Function() Pass that number into this function, where it will be found to be either Even or Odd. Return a value indicating which one that will be used back in Main. DisplayResults Sub The result from the EvenOrOdd Function is passed into this Sub and the same results as from SP 15 will be printed.arrow_forward
- Slot Machine Simulation- I need to get answer in Pseudocode A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars The program will select and display a word from this list three times. If none of the randomly selected words match, the program will inform the user that he or she has won $0. If two of the words match, the program will inform the user that he or she has won two times the amount entered. If three of the words…arrow_forwardne: ID: A 7. A game is played by moving a game piece left or right along a horizontal game board. The board consists of spaces of various colors, as shown. The circle represents the initial location of the game piece. Yellow Black Green Green Red Yellow Yellow Black Black Black The following algorithm indicates how the game is played. The game continues until the game is either won by landing on the red space or lost when the piece moves off either end of the board. Step 1: Place a game piece on a space that is not red and set a counter to 0. Step 2: If the game piece is on a yellow space, move the game piece 3 positions to the left and go to step 3. Otherwise, if the game piece is on a black space, move the game piece 1 position to the left and go to step 3. Otherwise, if the game piece is on a green space, move the game piece 2 positions to the right and go to step 3. Step 3: Increase the value of the counter by 1. Step 4: If game piece is on the red space or moved off the end of the…arrow_forwardINFS3410 Practice Questions Chapters 1, 2 and 3 The Following is an example run of an educational program for school children. The program help kids to practice their additions and subtraction skills. Your task is to develop a program that can achieve the same exact thing. Bear in mind the following important guidelines: - The user may choose between additions and subtractions - The user may choose the difficulty level (easy, medium, hard) - The program should display 5 questions and calculate the total score - No two questions should be the same Please enter your name: Hafedh AlShihi ************** Hello Hafedh AlShihi Welcome to our Additions / Subtractions Practice ****k********* Which operation you want to practice? Type 1 for Additions, or Type 2 for subtractions: 2 Please select your difficulty level Type 1 for Easy (numbers 1 to 10) Type 2 for Medium (numbers 10 to 100) Type 3 for Hard (numbers 100 to 1000) 1 Here are 5 easy-level subtraction questions, please attempt all: How…arrow_forward
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