public Block(int y, int x, int size) // this contructor creates a 2D placeholder of null value; //these values will be populated later with calls to setTile() -- O(block_size) public Block(int y, int x, int size, byte color) // overloaded constuctor that creates a 2D matrix with actual tile objects; //no need to call setTile afterwards -- O(block_size) public Block scaleUp() // scales up the block (double size) -- O(block_size)
public Block(int y, int x, int size) // this contructor creates a 2D placeholder of null value; //these values will be populated later with calls to setTile() -- O(block_size) public Block(int y, int x, int size, byte color) // overloaded constuctor that creates a 2D matrix with actual tile objects; //no need to call setTile afterwards -- O(block_size) public Block scaleUp() // scales up the block (double size) -- O(block_size)
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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How do I figure out the
public Block(int y, int x, int size) // this contructor creates a 2D placeholder of null value; //these values will be populated later with calls to setTile() -- O(block_size)
public Block(int y, int x, int size, byte color) // overloaded constuctor that creates a 2D matrix with actual tile objects; //no need to call setTile afterwards -- O(block_size)
public Block scaleUp() // scales up the block (double size) -- O(block_size)
public Block(int y, int x, int size, byte color) // overloaded constuctor that creates a 2D matrix with actual tile objects; //no need to call setTile afterwards -- O(block_size)
public Block scaleUp() // scales up the block (double size) -- O(block_size)
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