Language is C++ Rare Collection. We can make arrays of custom objects just like we’ve done with ints and strings. While it’s possible to make both 1D and 2D arrays of objects (and more), for this assignment we’ll start you out with just one dimensional arrays: directions as follows in the pictures
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Language is C++
Rare Collection. We can make arrays of custom objects just like we’ve done
with ints and strings. While it’s possible to make both 1D and 2D arrays of objects (and more), for this assignment we’ll start you out with just one dimensional arrays:
directions as follows in the pictures
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- Create an automobile class that will be used by a dealership as a vehicle inventory program. The following attributes should be present in your automobile class: private string make private string model private string color private int year private int mileage Your program should have appropriate methods such as: default constructor parameterized constructor add a new vehicle method list vehicle information (return string array) remove a vehicle method update vehicle attributes method. All methods should include try..catch constructs. Except as noted all methods should return a success or failure message (failure message defined in "catch"). Create an additional class to call your automobile class (e.g., Main or AutomobileInventory). Include a try..catch construct and print it to the console. Call automobile class with parameterized constructor (e.g., "make, model, color, year, mileage"). Then call the method to list the values. Loop through the array and print to the screen.…Rectangle Object Monitoring Create a Rectangle class that can compute the total area of all the created rectangle objects using static fields (variables). Remember that a Rectangle has two attributes: Length and Width. Implement the class by creating a computer program that will ask the user about three rectangle dimensions. The program should be able to display the total area of the three rectangle objects. For this exercise, you are required to apply all OOP concepts that you learned in class. Sample output: Enter Length R1: 1 Enter Width R1: 1 Enter Length R2: 2 Enter Width R2: 2 Enter Length R3: 3 Enter Width R3: 3 The total area of the rectangles is 14.00 Note: All characters in boldface are user inputs.Create a RightTriangle class given the following design: RightTriangle variables: base, height methods: 2 constructors, 1 that set default values and another that accepts to parameters. setBase - changes the base. Requires one parameter for base. setHeight - changes the height. Requires one parameter for height. getBase - returns the triangle base. getHeight - returns the triangle height. area - returns the area of the triangle (1/2bh) given the current base and height
- in C#, Visual Basic Create a Car class that has at least the following properties:• Year• Make• Price• Passengers-holds the number of seat belts available in the car (presumably how many passengers the car can hold). This field must be private since users presumably can’t change this value. Have two constructors: one that initializes everything to some default value for the base price of a car and one that also accepts values for luxury upgrades of: heated seats, sun-roof, and satellite radio. The class has two methods: 1) Get Paint Color() which accepts a standard base color option but allows the user to purchase a pricier customized color 2) Upgrade Costs() which computes the cost of user-selected luxury items and adds it to the price. Create three car objects: Ford (make Explorer), Lexus (make ES) and a Clown Car which overrides the passenger value to allow 20 clowns in the car. The Get Paint Color() and Upgrade Costs() functions needs to be called for each object and data for all…Car Class Project The car classwill havethe following attributes: •year: an integer that holds the car's model year •model: a string that holds the make of the car •make: a string that holds the model of the car •speed: an integer that holds the car's current speed Your class should contain thefollowing: A docstring that briefly describes the class and lists the attributes. The docstring will serve as the documentation for your class. •A constructor (__init__ method) that takes the car's year model and make as optional arguments. The constructor will set the value of the speed attribute to 0.•An __str__ method that returns the car's year model and makein a string. •To test your class, create acar object and use the print function to verify that the constructor and __str__ methodsare working correctly. •An accessor method which returns the value stored in the speed instance variable. Call this method getSpeed(). •A modifier method called accelerate() which adds 5 to the speed variable…Car Class Project The car classwill havethe following attributes: •year: an integer that holds the car's model year •model: a string that holds the make of the car •make: a string that holds the model of the car •speed: an integer that holds the car's current speed Your class should contain thefollowing: A docstring that briefly describes the class and lists the attributes. The docstring will serve as the documentation for your class. •A constructor (__init__ method) that takes the car's year model and make as optional arguments. The constructor will set the value of the speed attribute to 0.•An __str__ method that returns the car's year model and makein a string. •To test your class, create acar object and use the print function to verify that the constructor and __str__ methodsare working correctly. •An accessor method which returns the value stored in the speed instance variable. Call this method getSpeed(). •A modifier method called accelerate() which adds 5 to the speed variable…
- Introduction In this project, you will complete a C++ class by writing a copy constructor, destructor, and assignment operator. Furthermore, you will write a tester class and a test program and use Valgrind to check that your program is free of memory leaks. Finally, you will submit your project files on GL. If you have submitted programs on GL using shared directories (instead of the submit command), then the submission steps should be familiar. In this project we develop an application which holds the information about a digital art piece. There are two classes in this project. • The Random class generates data. The implementation of this class is provided. It generates random int numbers for colors. To create an object of this class we need to specify min and max values for the constructor. The colors fall between 30 and 37 inclusively. The Art class generates random colors and stores the color values. You implement the Art class. An object of the Art class is a digital masterpiece.…Static & Not Final Field: Accessed by every object, Changing Non-Static & Final Field: Accessed by object itself, Non-Changing Static & Final: Accessed by every object, Non-Changing Non-Static & Not Final Field: Accessed by object itself, ChangingRead the following situation and decide how the variables should be defined. You have a class named HeartsPlayerA round of Hearts starts with every player having 13 cardsPlayers then choose 3 cards to “trade” with a player (1st you pass left, 2nd you pass right, 3rd you pass across, 4th you keep)Players then strategically play cards in order to have the lowest scoreAt the end of the round, points are cumulatively totaled for each player.If one player’s total is greater than 100, the game ends and the player with the lowest score wins. 1. How should the following data fields be defined (with respect to final and static)?(a) playerPosition (These have values of North, South, East, or West)(b) directionOfPassing(c) totalScore…In Javascript, Pet Class: Design a class named Pet, which should have the following fields and methods: name: The name of a pet type: The type of animal the pet is ("Dog", "Cat", "Lizard", etc.) age: The age of the pet. setName: The setter for the name field. getName: The getter for the name field. setType: The setter for the type field. getType: The getter for the type field. setAge: The setter for the age field. getAge: The getter for the age field. Once you have designed the class, create an instance of the class and use the setter and getter methods to store data in the object and display the data.
- Mick’s Wicks makes candles in various sizes. Create a class for the business named Candle that contains the following data fields: color - of type String height - of type int price - of type double Create get methods for all three fields. Create set methods for color and height, but not for price. Instead, when height is set, determine the price as $2 per inch. Create a child class named ScentedCandle that contains an additional data field named scent (of type String) and methods to get and set it. In the child class, override the parent’s setHeight() method to set the price of a ScentedCandle object at $3 per inch.In previous chapters, you have created programs for the Greenville Idol competition. Now create a Contestant class with the following characteristics: The Contestant class contains public static arrays that hold talent codes and descriptions. Recall that the talent categories are Singing Dancing, Musical instrument, and Other. The class contains an auto-implemented property that holds a contestants name. The class contains fields for a talent code and description. The set accessor for the code assigns a code only if it is valid. Otherwise, it assigns I for Invalid. The talent description is a read-only property that is assigned a value when the code is set. Modify the GreenvilleRevenue program so that it uses the Contestant class and performs the following tasks: The program prompts the user for the number of contestants in this years competition; the number must be between 0 and 30. The program continues to prompt the user until a valid value is entered. The expected revenue is calculated and displayed. The revenue is $25 per contestant. The program prompts the user for names and talent codes for each contestant entered. Along with the prompt for a talent code, display a list of the valid categories. After data entry is complete, the program displays the valid talent categories and then continuously prompts the user for talent codes and displays the names of all contestants in the category. Appropriate messages are displayed if the entered code is not a character or a valid code.At most, a class can contain ____________ method(S). 0 1 2 any number of