In Javascript, Pet Class: Design a class named Pet, which should have the following fields and methods:
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In Javascript,
Pet Class:
Design a class named Pet, which should have the following fields and methods:
- name: The name of a pet
- type: The type of animal the pet is ("Dog", "Cat", "Lizard", etc.)
- age: The age of the pet.
- setName: The setter for the name field.
- getName: The getter for the name field.
- setType: The setter for the type field.
- getType: The getter for the type field.
- setAge: The setter for the age field.
- getAge: The getter for the age field.
Once you have designed the class, create an instance of the class and use the setter and getter methods to store data in the object and display the data.
Step by step
Solved in 4 steps with 4 images
I'm a newbie....I meant to ask for help with this in Java, not Javascript. Mistake on my part. This is hard for me to understand.
- Focus on classes, objects, methods and good programming style Your task is to create a BankAccount class. Class name BankAccount Attributes _balance float _pin integer Methods init () get_pin() check pin () deposit () withdraw () get_balance () The bank account will be protected by a 4-digit pin number (i.e. between 1000 and 9999). The pin should be generated randomly when the account object is created. The initial balance should be 0. get_pin () should return the pin. check_pin (pin) should check the argument against the saved pin and return True if it matches, False if it does not. deposit (amount) should receive the amount as the argument, add the amount to the account and return the new balance. withraw (amount) should check if the amount can be withdrawn (not more than is in the account), If so, remove the argument amount from the account and return the new balance if the transaction was successful. Return False if it was not. get_balance () should return the current balance.…Design a Class You’ll design a class named Car that has the following fields: yearModel—An Integer that holds the car’s model year make—A String that holds the make of the car speed—An Integer that holds the car’s current speed The class should have the following constructor and other methods: The constructor should accept the car’s model year and make as arguments. These values should be assigned to the object’s yearModel and make fields. The constructor should also assign 0 to the speed field. Design appropriate accessor methods to get the values stored in an object’s yearModel, make, and speed fields. The accelerate method should add 5 to the speed field each time it’s called. The brake method should subtract 5 from the speed field each time it’s called. Part 2: Design a Program You’ll create both pseudocode and a flowchart to design a program that creates a Car object and then calls the accelerate method five times. Then, call the brake method five times. After each call to the…INVENTORY CLASS You need to create an Inventory class containing the private data fields, as well as the methods for the Inventory class (object). Be sure your Inventory class defines the private data fields, at least one constructor, accessor and mutator methods, method overloading (to handle the data coming into the Inventory class as either a String and/or int/float), as well as all of the methods (methods to calculate) to manipulate the Inventory class (object). The data fields in the Inventory class include the inventory product number (int), inventory product description (String), inventory product price (float), inventory quantity on hand (int), inventory quantity on order (int), and inventory quantity sold (int). The Inventory class (java file) should also contain all of the static data fields, as well as static methods to handle the logic in counting all of the objects processed (counter), as well as totals (accumulators) for the total product inventory and the total product…
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- Part 1: Design a Class You’ll design a class named Car that has the following fields: yearModel—An Integer that holds the car’s model year make—A String that holds the make of the car speed—An Integer that holds the car’s current speed The class should have the following constructor and other methods: The constructor should accept the car’s model year and make as arguments. These values should be assigned to the object’s yearModel and make fields. The constructor should also assign 0 to the speed field. Design appropriate accessor methods to get the values stored in an object’s yearModel, make, and speed fields. The accelerate method should add 5 to the speed field each time it’s called. The brake method should subtract 5 from the speed field each time it’s called. Create your class in a plain-text editor such as Notepad or TextEdit and save as a text file (*.txt). Part 2: Design a Program You’ll create both pseudocode and a flowchart to design a program that creates a Car object…Part 1: Design a Class You’ll design a class named Car that has the following fields: yearModel—An Integer that holds the car’s model year make—A String that holds the make of the car speed—An Integer that holds the car’s current speed The class should have the following constructor and other methods: The constructor should accept the car’s model year and make as arguments. These values should be assigned to the object’s yearModel and make fields. The constructor should also assign 0 to the speed field. Design appropriate accessor methods to get the values stored in an object’s yearModel, make, and speed fields. The accelerate method should add 5 to the speed field each time it’s called. The brake method should subtract 5 from the speed field each time it’s called. Create your class in a plain-text editor such as Notepad or TextEdit and save as a text file (*.txt). Part 2: Design a Program You’ll create both a pseudocode and you will create a flowchart to design a program that…Pet ClassDesign a class named Pet, which should have the following fields: name: The name field holds the name of a pet. type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird". age: The age field holds the pet’s age. The Pet class should also have the following methods: setName: The setName method stores a value in the name setType: The setType method stores a value in the type setAge: The setAge method stores a value in the age getName: The getName method returns the value of the name getType: The getType method returns the value of the type getAge: The getAge method returns the value of the age Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen. The output Should be…
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