Write an assembly program that accepts sixteen input characters, packs every two characters in one word and stores them in consecutive locations in the memory. Explain in detail how your program works and provide a flowchart that illustrates the steps involved in the program. Use the BC simulator to execute and verify your program.
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- Using memory-mapped I/O and polling, write a program that reads characters directly from thekeyboard. To demonstrate how slow the keyboard device is, print the character pressed and thenumber of iterations after exiting the wait_keyboard loop. Repeat the execution of theprogram until the newline character is pressed. Make sure to activate the “Keyboard andDisplay MMIO Simulator” and to run the MARS simulator at maximum speed. Assembly Language - MARSFor this question (in assembly), you should (1) first separately write the Programs 1, 2, and 3 below, in order to make sure that they execute correctly, and then (2) put them all together appropriately into one single main program [this single main program is Program 4, below, which will be name Ass3.asm. Of course, you do not need to do what I wrote above; you can directly start implementing the Program 4 below. 1. Write a program ArrayToStack which copies (ie, pushes) the N elements of an array, Vector, onto the runtime stack. Vector is an array of unsigned double-word integers. 2. Write a program StackToArray which copies back to Vector the last N double-word elements pushed onto the stack (by some piece of code such as ArrayToStack). StackToArray should not reverse Vector (that is, the elements should return to their initial positions as before the execution of ArrayToStack). 3. Write a program StackReverse which uses the runtime stack to reverse an array Vector…The difference between the results of two calls of the time function time() is an elapsed time. Because the operating system might use the CPU for part of this time, the elapsed time might not reflect the actual time that a Python code segment uses the CPU. Browse the Python documentation for an alternative way of recording the processing time and describe how this would be done.
- Write assembly language codes that will display the output given below. Clear the entire screen and display it at row 1, column 1. The output should be like the picture below without using the 'print string' function.Write an assembly program that: 1. Sets the cursor position at the 5th row & 10th column. 2. Displays 'O' at the cursor position. 3. Waits for user entry of one character. 4. User can enter any of the five characters: (a) 'q': the program quit. (b) 'w': moves the character one row up. (c) 'z': moves the character one row down. (d) 'a': moves the character one column left. (e) 'd': moves the character one column right. 5. When the character ('O') reaches the edge it should complete from the opposite side in the same row/column (just like the simple snake game). << YOUR CODE SHOULD WORK CORRECTLY VIA TASM >> * Any two identical programs will be evaluated to zero !!! Submission: **.asm code and a screenshot for the output screen !! Output screenshotsWrite an assembly program that: 1. Sets the cursor position at the 5th row & 10th column. 2. Displays 'O' at the cursor position. 3. Waits for user entry of one character. 4. User can enter any of the five characters: (a) 'q': the program quit. (b) 'w': moves the character one row up. (c) 'z': moves the character one row down. (d) 'a': moves the character one column left. (e) 'd': moves the character one column right. 5. When the character ('O') reaches the edge it should complete from the opposite side in the same row/column (just like the simple snake game). << YOUR CODE SHOULD WORK CORRECTLY VIA TASM >> * Any two identical programs will be evaluated to zero !!! Submission: **.asm code and a screenshot for the output screen !!
- Write an assembly program that: 1. Sets the cursor position at the 5th row & 10th column. 2. Displays 'O' at the cursor position. 3. Waits for user entry of one character. 4. User can enter any of the five characters: (a) 'q': the program quit. (b) 'w': moves the character one row up. (c) 'z': moves the character one row down. (d) 'a': moves the character one column left. (e) 'd': moves the character one column right. 5. When the character ('O') reaches the edge it should complete from the opposite side in the same row/column (just like the simple snake game). << YOUR CODE SHOULD WORK CORRECTLY VIA TASM >> * Any two identical programs will be evaluated to zero !!! Submission: **.asm code and a screenshot for the output screen !! Output screenshots OuWrite a program in assembly language to make a calculator for int, float and double values. Your program should have four procedures addition, subtraction, multiplication and division. By using all these procedures, your program should perform all the arithmetic operationsLanguage is assembly. You need this to implement a subroutine (function) that performs individual multiplications of two 4-bit numbers. Numbers A and B are passed to the function, adding A to itself by B times by the given pseudo code. Insert the program for “multiplication” and the output of the program
- This is a programming question. You will write a program, compile and run it. Since the system only allows you to upload one file, you can create a pdf or a .doc file that includes the screenshot of your "program" and the screenshot of your inputs/outputs. Description of the program: Write an assembly program that reads 10 integer numbers from the standard input (keyboard) and calculates their average and prints out the result (average) on the screen. For simplicity of implementation, you can assume that the input numbers are 32bits signed integers, ie., they are in the range [-2^31, 2^31 -1]. Program requirements: The program should first read all 10 input integers and store them in memory in the .bss section defined at the beginning of your program. It will then read these numbers from that memory section and calculate their average using loop and conditional jump instructions. To simplify your program, you can use the textbook macros (read_int, print_int, print_string, ...).Write a program with comments to generate a delay of 0.25 s. if the microprocessor frequency is 2.5 Hz. The value of delay count "COUNT" in hexadecimal should be calculated beforehand for this purpose. (Appendix-F details the list of 8085 instructions and their T-states).please use python language instruction- 1. Read the code from line 123 to line 137. This is the basically the selection. Remember how we talk about there are certain things about controlling population? Please explain how we make sure that the population, when going through a selection, does not shrink over generation. You may simply explain this as comments in a Python file as opposed to in a Word file:. Note that the code from line 123 to line 137 is divided into two small blocks. Use that as 2. The code we've just examined has one functionality of selection. So, we really should wrap that into one function nanied 'select'. Note that in this file there is no class named 'Population'. So, you should make this function a static method that belongs to the class named 'Individual', or a simple function that resides outside the class named 'Individual'. Please think about what the inputs and output of this function are before you start coding. Once you have created the…