Where should imports be located? In the driver/ location of main OR do they go in the class files? I've never gotten a good answer. Also, is there an easy way determining which imports I need?
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Hello. General Java
Where should imports be located? In the driver/ location of main OR do they go in the class files? I've never gotten a good answer.
Also, is there an easy way determining which imports I need? I generally write my code in a text file.
Thanks.
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- Using classes, design an online address book to keep track of the names, addresses, phone numbers, and dates of birth of family members, close friends, and certain business associates. Your program should be able to handle a maximum of 500 entries. Define a class addressType that can store a street address, city, state, and ZIP code. Use the appropriate functions to print and store the address. Also, use constructors to automatically initialize the member variables. Define a class extPersonType using the class personType (as defined in Example 10-10, Chapter 10), the class dateType (as designed in this chapters Programming Exercise 2), and the class addressType. Add a member variable to this class to classify the person as a family member, friend, or business associate. Also, add a member variable to store the phone number. Add (or override) the functions to print and store the appropriate information. Use constructors to automatically initialize the member variables. Define the class addressBookType using the previously defined classes. An object of the type addressBookType should be able to process a maximum of 500 entries. The program should perform the following operations: Load the data into the address book from a disk. Sort the address book by last name. Search for a person by last name. Print the address, phone number, and date of birth (if it exists) of a given person. Print the names of the people whose birthdays are in a given month. Print the names of all the people between two last names. Depending on the users request, print the names of all family members, friends, or business associates.Chapter 10 defined the class circleType to implement the basic properties of a circle. (Add the function print to this class to output the radius, area, and circumference of a circle.) Now every cylinder has a base and height, where the base is a circle. Design a class cylinderType that can capture the properties of a cylinder and perform the usual operations on the cylinder. Derive this class from the class circleType designed in Chapter 10. Some of the operations that can be performed on a cylinder are as follows: calculate and print the volume, calculate and print the surface area, set the height, set the radius of the base, and set the center of the base. Also, write a program to test various operations on a cylinder.C# Program Create a class called Employee Requirements:1. Use inheritance2. Use the constructor function to initialize employee information: name, email and mobile number3. Instantiate two employee objects with different information4. Display all properties of both objects
- oop using c++ please give me full naswer thanks Design a class named Person and its two subclasses named Student and Employee. Design two more classes; Faculty and Staff and inherit them from Employee. The detail of classes is as under: A person has a name, email address, phone number and address. A student has a status (String). An employee has an office, salary, and date hired A faculty member has office hours and rank A staff member has a title. Create display method in each class. Also create getter, setter and default constructor in above task.- Simple factory is not considered a design pattern because it does not decouple the client from concrete classes Select one: True False 2- structural patterns provide guidance on the way in which classes interact to distribute responsibility Select one: True False 3- The Simple factory is used when you want to limit the instantiation of classes to one implementation Select one: True False 4- When a class A is composing a reference to another class B, then we say that class A has-a class B relationship Select one: True FalseClasses: Write a Person class that has these attributes: person_ID, first and last names, and age Default and overloaded constructors Accessors and mutators equals method toString method (make this virtual if C++, don't forget to prep the class for polymorphism) Inheritance: Create a child class to Person called Student: Attributes: GPA and status (freshman, sophomore, junior, senior, graduate, graduated). Make sure you have appropriate accessor/mutator methods Create another child class to represent Faculty. This class will have faculty rank and length of service as attributes along with an office location. Again, add methods as needed. Application Create an application that displays a menu that allows users to add students or faculty, or print either one or exit. Deliverable: Submit your source code and classes on Github (you will be supplied an account) You will also submit a Word document and your code on Canvas. In the document you iwll write a summary of your design…
- Classes: Write a Person class that has these attributes: person_ID, first and last names, and age Default and overloaded constructors Accessors and mutators equals method toString method (make this virtual if C++, don't forget to prep the class for polymorphism) Inheritance: Create a child class to Person called Student: Attributes: GPA and status (freshman, sophomore, junior, senior, graduate, graduated). Make sure you have appropriate accessor/mutator methods Create another child class to represent Faculty. This class will have faculty rank and length of service as attributes along with an office location. Again, add methods as needed. Application Create an application that displays a menu that allows users to add students or faculty, or print either one or exit. Must use an array and add comments on your code. C++The ability to create classes that share the attributes and methods of existing classes but with more specific features is known as : Abstraction Polymorphism Typecasting InheritanceMap each of the keywords on the left to the statement that describes it the best. Inheritance Class Object Polymophism Instance variable [Choose ] ✓ It is any variable that does not represent a living being. It allows properties and functions to be passed to another object when an object is deleted. It represents a blue print of an object. It is like a global variable that can be accessed in all functions of a program. It is a category to organize variables and objects in groups. It is an instance of a class. It is a programming command with a special meaning. Classes can acquire properties and functions from other classes. It is a property inside that class that exists throughout the lifetime of an object. It is used to define the relationship between classes. It is a variable of a primitive type. It is a variable that can store values of multiple types. It allows a variable of a super class type to be assigned an instance of a subclass type. It is used to describe that a class…
- Use JAVA - This task helps you understand how constructors work in inheritance Create a superclass, called SuperClass. Create a constructor for it. Inside the constructor, let it print “this is super class.” Create a childclass of SuperClass, called ChildClass. Create a constructor for it. Inside the constructor, let it print “this is child class.” Create a main function and create a new object for ChildClass. Observe what’s printed in console. What will happen if you have a default constructor without parameters in addition to the one with parameters?Classes in the same inheritance hierarchy typically belong in the same package. Select one: True FalsePlease help with the following: C# .NET change the main class so that the user is the one that as to put the name Write a driver class (app) that prompts for the person’s data input, instantiates an object of class HeartRates and displays the patient’s information from that object by calling the DisplayPatientRecord, method. MAIN CLASS---------------------- static void Main(string[] args) { // instance of patient record with each of the 4 parameters taking in a value HeartRates heartRate = new HeartRates("James", "Kill", 1988, 2021); heartRate.DisplayPatientRecord(); // call the method to display The Patient Record } CLASS HeartRATES------------------- class HeartRates { //class attributes private private string _First_Name; private string _Last_Name; private int _Birth_Year; private int _Current_Year; // Constructor which receives private parameters to initialize variables public HeartRates(string First_Name, string Last_Name, int Birth_Year, int Current_Year) { _First_Name =…