There are n players, and counting always starts with the folded hands of player 1. For instance, in the first round, if the rhyme has 3 syllables, player 3 would be the one to first crack their coconut into two fists. Write a program that determines the winner of the counting-out game based on the number of players and based on the number of syllables in the rhyme that is used! Input The input consists of a single test case with two numbers s (0 < s < 100) and n ( 2 ≤ n ≤ 100) denoting the number of syllables in the rhyme and the number of players, respectively. Output Output a single integer p (1 ≤p
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- Rock Paper Scissors Game Instructions In the game Rock Paper Scissors, two players simultaneously choose one of three options: rock, paper, or scissors. If both chose the same option, then the result is a tie. However, if they choose differently, the winner is determined as follows:• Rock beats scissors, because a rock can break a pair of scissors.• Scissors beat paper, because scissors can cut the paper. • Paper beats rock, because a piece of paper can cover a rock. Create a game in which the computer randomly chooses rock, paper, or scissors. Assign the number 1, 2, or 3 to represent one of the three choices. Let the user enter a number. Then determine the winner by comparing the user input and the randomly generated choice of the computer. Additional instructions: • The Program should validate all user input.• Game should ask the user to play again and continue if yes and stop if no.• Once the user stops playing, program should print the total number of wins. Java…Dice game Rules of the game: The players roll three dice, and the program adds the sides that turn up. After the first roll of the three dice, a player may choose to roll the dice as many times as they wish until the player gets at least one side 2 from a dice. When a player gets at least one side 2 from the dice, that player's score drops to zero, and the turn switches to the other player. Both players play the game for an equal number of turns, and the player who gets a score higher than 18 wins. If both players get a score higher than 18 within an equal number of turns, the player with the higher score wins. If both of the players got the same scores, print the scores of the players. These are the minimum required functions for this program. Design and implement these functions. You can create more functions if you choose to. Here is the provided starter code: # A program to play a Dice game. import random def roll_die(): ''' Simulate a die roll ''' def…Card guessing Design a strategy that minimizes the expected number of questions asked in the following game You have a deck of cards that consists of one ace of spades, two deuces of spades, three threes, and on up to nine nines, making 45 cards in all. Someone draws a card from the shuffled deck, which you have to identify by asking questions answerable with yes or no.
- ne: ID: A 7. A game is played by moving a game piece left or right along a horizontal game board. The board consists of spaces of various colors, as shown. The circle represents the initial location of the game piece. Yellow Black Green Green Red Yellow Yellow Black Black Black The following algorithm indicates how the game is played. The game continues until the game is either won by landing on the red space or lost when the piece moves off either end of the board. Step 1: Place a game piece on a space that is not red and set a counter to 0. Step 2: If the game piece is on a yellow space, move the game piece 3 positions to the left and go to step 3. Otherwise, if the game piece is on a black space, move the game piece 1 position to the left and go to step 3. Otherwise, if the game piece is on a green space, move the game piece 2 positions to the right and go to step 3. Step 3: Increase the value of the counter by 1. Step 4: If game piece is on the red space or moved off the end of the…Correct answer will be upvoted else downvoted. Computer science. After painting the white cells of the board, you want to place the maximum number of dominoes on it, according to the following rules: each domino covers two adjacent cells; each cell is covered by at most one domino; if a domino is placed horizontally (it covers two adjacent cells in one of the rows), it should cover only red cells; if a domino is placed vertically (it covers two adjacent cells in one of the columns), it should cover only blue cells. Let the value of the board be the maximum number of dominoes you can place. Calculate the sum of values of the board over all 2w possible ways to paint it. Since it can be huge, print it modulo 998244353. Input The first line contains two integers n and m (1≤n,m≤3⋅105; nm≤3⋅105) — the number of rows and columns, respectively. Then n lines follow, each line contains a string of m characters. The j-th character in the i-th string is * if the j-th cell in the i-th row…How to attempt? Question : The Card Game One day, Fred and his N friends were playing a card game in which each player throws a card with a number written on it. The cards are such that a number X is written on front of the card, and the negative of that number is written on the back side of the card. This game has the following rules: - Each of the N players is asked to throw a card. After all the N cards are thrown, Fred has to flip one or more cards in consecutive order, only once. Your task is to help Fred flip the cards in such a way that the sum of the numbers, on front face of the cards, is the maximum.
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- 9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…START OF PLAY The player starts with 100 points. They have ten attempts (or rounds) to reach 500 points to win. Each round, the player "bets" some amount of points. See gameplay as follows: A HIGH/LOW ROUND (1) The player is shown an initial random card.Cards have a value from 2-14; however, these values are converted to a string as follows: 2-9 are converted to their string equivalent "2", "3", ... "9"10 is "T", 11 is "J", 12 is "Q", 13 is "K" and 14 is "A" (2) After the play sees the first card, they should guess if the next card will be higher (i.e., greater than the current card) or lower (i.e., a lower value than the first card).They will do this by inputting "H" or "L" (lowercase "h" and "l" will also be accepted as valid input). (3) After they input their "high" or "low" guess, the player bets a number of points that their guess will be right. The bet must be between 1 and the total amount of points the player has.1 (4) After the bet amount is entered, a second card will be…Problem D: Different Dice Game Consider the following game for two players: The first player rolls a pair of dice of fair six-sided dice. If the two dice show different numbers, the player's score is the larger of the two numbers. Otherwise, the player's score is the sum of the two numbers. At this point, the player is asked if they want to remove their lower die and re-roll one die. If they say no, the player keeps her score and their turn is over. If they say yes, then they roll one more die and the number showing on this die replaces the lower of the original two rolls. Then these two dice rolls are scored accordingly. (For example, if the initial roll was a 2 and 5, if the player doesn't roll again, she gets 5 points. If she does roll again and obtains a 4, her score is still 5. If she rolled again and obtained a 6, her score would be a 6. If she rollwed again and obtained a 5, her score would be a 10.) The second player goes after the first, doing the exact same steps as the first…