Suppose a game developer wants to achieve a 60 Hz frames per second in their new first person perspective 3D post-apocalyptic RPG game, Just Deserts - Mistakes Were Made. Why would the developer want the combined total duration of input, update, and rendering frame steps to take less than 1/60th of a second on average? Leave time for the user to visually process what they are seeing Allow for GPU to clear the frame buffer Provide headroom for varying scene complexity Leave time for roundtrip network communication All of the above
Suppose a game developer wants to achieve a 60 Hz frames per second in their new first person perspective 3D post-apocalyptic RPG game, Just Deserts - Mistakes Were Made. Why would the developer want the combined total duration of input, update, and rendering frame steps to take less than 1/60th of a second on average? Leave time for the user to visually process what they are seeing Allow for GPU to clear the frame buffer Provide headroom for varying scene complexity Leave time for roundtrip network communication All of the above
Chapter7: Input/output Technology
Section: Chapter Questions
Problem 27VE
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