Pet.java- An abstract class to represent the concept of a pet. A pet should have a name, a gender and a sound (choose appropriate data-types for these). Dog.java - an implementation of the pet concept. A dog should have a "woof" sound, and it should have a Bone (see Bone.java description below). Cat.java - an implementation of the pet concept. A cat should have a "meoh" sound, and it should have a Fish (see Fish.java description below). Bone.java - should be a minimal class which composes a String "$==$" which is its printString (further, a toString() method should be implemented that returns the printString. Fish.java - similar to Bone.java only the printString is "}==*->"

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Pet.java - An abstract class to represent the concept of a pet. A pet should have a name, a gender and a sound
(choose appropriate data-types for these).
Dog.java - an implementation of the pet concept. A dog should have a "woof" sound, and it should have a Bone
(see Bone.java description below).
Cat.java - an implementation of the pet concept. A cat should have a "meoh" sound, and it should have a Fish
(see Fish.java description below).
Bone.java - should be a minimal class which composes a String "$==$" which is its printString
(further, a toString() method should be implemented that returns the printString.
Fish.java - similar to Bone.java only the printString is "}==*->
PersonWithAPet.java - should contain a class Person which contains a Pet reference. There should be a method to
setPet(:Pet) that accepts any subclass of Pet
Runner.java - should be the main class that executes to create a Cat with a Fish, a Dog with a Bone,
- two Person objects (one with the Cat, one with the Dog, and prints both to screen using a a toString() method in Person
Transcribed Image Text:Pet.java - An abstract class to represent the concept of a pet. A pet should have a name, a gender and a sound (choose appropriate data-types for these). Dog.java - an implementation of the pet concept. A dog should have a "woof" sound, and it should have a Bone (see Bone.java description below). Cat.java - an implementation of the pet concept. A cat should have a "meoh" sound, and it should have a Fish (see Fish.java description below). Bone.java - should be a minimal class which composes a String "$==$" which is its printString (further, a toString() method should be implemented that returns the printString. Fish.java - similar to Bone.java only the printString is "}==*-> PersonWithAPet.java - should contain a class Person which contains a Pet reference. There should be a method to setPet(:Pet) that accepts any subclass of Pet Runner.java - should be the main class that executes to create a Cat with a Fish, a Dog with a Bone, - two Person objects (one with the Cat, one with the Dog, and prints both to screen using a a toString() method in Person
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