Modify the Dice Poker program from this chapter to include any or all ofthe following features:a) Splash Screen. When the program first fires up, have it print a shortintroductory message about the program and buttons for "Let's Play''and "Exit." The main interface shouldn't appear unless the user selects "Let's Play."b) Add a "Help" button that pops up another window displaying therules of the game (the payoffs table is the most important part).c) Add a high score feature. The program should keep track of the 10best scores. When a user quits with a good enough score, he/she isinvited to type in a name for the list. The list should be printed inthe splash screen when the program first runs. The high-scores listwill have to be stored in a file so that it persists between programinvocations.

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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Modify the Dice Poker program from this chapter to include any or all of
the following features:
a) Splash Screen. When the program first fires up, have it print a short
introductory message about the program and buttons for "Let's Play''
and "Exit." The main interface shouldn't appear unless the user selects "Let's Play."
b) Add a "Help" button that pops up another window displaying the
rules of the game (the payoffs table is the most important part).
c) Add a high score feature. The program should keep track of the 10
best scores. When a user quits with a good enough score, he/she is
invited to type in a name for the list. The list should be printed in
the splash screen when the program first runs. The high-scores list
will have to be stored in a file so that it persists between program
invocations.

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