Indicate two button variables that may be utilised when the MessageBox function is invoked.
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Indicate two button variables that may be utilised when the MessageBox function is invoked.
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- printTodaysDate is a function that accepts no parameters and returns no value. Write a statement that calls printTodaysDate.please right professional comments using //command by the end of each line in this c++ codeFunction for button "Show the Grades": • Name this function by your first name (for example, function fadil). • The user should fill all the textboxes: "Exam-1", "Exam-2", "Project" and "Exam-3" and then press the button. In case one of the textboxes is empty, a message will appear in alert box with the text "You should fill all the textboxes", This page says CSCI375 Grades You should fill all the textboxes Exam-1 78 Exam-2 Project 67 Exam-3 66 Show the Grades Your Grades: Publishing Date Published on: Change Background Color • The user should enter all the grades of the activities greater than or equal to 60, otherwise a message will appear in alert box with the text "You failed one of the activities", This page says CSCI375 Grades You failed one of the activities Exam-1 59 Exam-2 88 Project 76 Exam-3 90 Show the Grades Your Grades: Publishing Date Published on: Change Background Color After filling all the textboxes, entering the correct grades and pressing the button "Show the…
- on alerts a message "Hi" when a button is clicked.In Python Text-based adventure game: Pretend you are creating a text-based adventure game. At different points in the game, you want the user to select to fight, run, or hide from certain enemies. The selection variable must be sent as an argument into the choice() function. The user should enter 1 to fight, 2 to run, or 3 to hide in the main(). The choice() function should print one of the three options. Add an if statement in the choice() function to make the correct selection.Show an example of calling the MessageBox function.
- When you try to access to a local variable outside the function an error is generatedSelect one:a. Falseb. TrueWhat is the purpose of the InputBox function?Description: The program starts by asking the user to select either login (L) or sign up (S) feature. Once the user selects a feature, it asks him for (Card Number, then PIN) and after filling the required information for that feature, it shows the above menu for other features. Otherwise, it keeps asking for the required information. Each feature has to be designed using a separate function and it might be called by other functions including the main function. The description of the login feature, sign up feature, and the above features are given below: Sign up Feature – def create(): this feature allows new user to create an account and it saves his information in txt. The required information to be asked in this feature as follows: Card Number: user will enter a card number and should be four digits, each digit is unique and it should not be repeated in the 4-digits card number. This feature will keep running until the user enters the required number with same length and…
- 1. Retail Price CalculatorWrite an application that accepts from the user the wholesale cost of an item and its markup percentage. (For example, if an item’s wholesale cost is $5 and its retail price is $10, then the markup is 100%.)The program should contain a function named CalculateRetail that receives the wholesale cost and markup percentage as arguments, and returns the retail price of the item. The application’s form should look something like the one shown in Figure 6-22.In C++ please, using basic programming one coding The main menu should show the available options: Show the roster: Displays all the player names and jersey numbers in a numbered list. Ex: 1. Susan Martinez (33), 2. Jake Smith (21), etc. Add a player: Prompts the user to type the player's full name and jersey number. Then adds the player to the roster. Remove a player: Displays the roster and prompts the user to enter the number of the player to remove. Then removes the player from the roster. Quit: Quits the program. The program should display the main menu after the user shows the roster, adds a player, or removes a player. The program only terminates when the user chooses the quit option. Data validation should be used where appropriate. Ex: The user should not be able to choose an option that doesn't exist or delete a player that doesn't exist. The roster should be kept in alphabetic order by the players' full names. Ex: If Alice Chang (9) is added to a roster with Jake Smith and…Plus x: A first function Assign y with 5 plus x. Ex: If x is 2, then y is 7. If x is 19, then y is 24. Note: Some challenge activities require completing a function (as above), or writing a new function. You can create test calls to the function in the "Code to call your function" window, then press "Run". Try appending this call to that window: IncreaseValue(9) When done writing and testing your function, press "Submit for Assessment", which will automatically apply various test calls to your function.