Create two stacks in java which store initial and goal state of block world problem. Display these state to user and then create a heuristic value which give +1/-1 to each block correct position with respect its goal state.
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Create two stacks in java which store initial and goal state of block world problem. Display these state to user and then create a heuristic value which give +1/-1 to each block correct position with respect its goal state.
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- write in java Program a class representing a player hand. The hand should be unbounded in size. A hand should have some data structure containing cards. We should be able to add a card to the hand and remove a card from the hand. Cards should always be added to the end of the hand, but can be removed from any point in the hand. We should also be able to shuffle our hand, examine any card in our hand, count the cards in our hand, sort our hand by value (both from being completely unsorted and upon adding a card to or removing a card from a sorted hand), and search a sorted hand for cards of a specific value. You may implement any helper methods you needIN HASKELL PROGRAMMING LANGUAGE PLEASE In case you do not know it: the game is played on a 3x3 grid that is initially empty. Two players are playing, by alternatingly making moves. A move by a player places their token (an X for player 1, an O for player 2) into a cell that was empty. We are using algebraic notations for indexing the positions in the board, with A,B,C indexing the columns and 1,2,3 the rows. Specifically, these coordinates would be used in the implementation for moves made by a human player. If the X X O Figure 1: Sample board position same token appears 3 times in any of the three columns, three rows or two main diagonals the game is over and that player wins. If the grid is filled without that happening the game is a draw. For the depicted board, we have Xs in positions C3 and A2, and an O in position B1. It would be O’s turn to make a move; a legal move would be C2, but it is not a good move, because X can force a win by responding A1. O cannot force a win, but…In java complete the class of the skeleton code at the bottom using the instructions bellow. the constructor is passed a threshold and one or more integer nums (called s) that indicate the conditions to use in the work() method (both of which must be stored in the attribute of the same name).a. A s of 1 means an element in the List that is greater than the threshold will not be filtered out by the work() method.b. A s of 0 indicates that an element in the List that is equal to the threshold will not be filtered out by the work() method.c. A s of -1 indicates that an element in the List that is less than the threshold will not be filtered out by the work() method. d. The s values need not be ordered. Bellow a skeleton code to help: public class Thre_shold { private int[] s; private LD hold; public Thre_shold(final double hold, final int... s) { this.hold = new LD("Threshold", hold); this.s = s; } public List<LD> work(List<LD> g) { }
- Please implement in Java implement a keyed bag in which the items to be stored are strings (perhaps people’s names) and the keys are numbers (perhaps Social Security or other identification numbers). So, the in- sertion method has this specification: public void insert(String entry, int key);// Precondition: size( ) < CAPACITY, and the // bag does not yet contain any item// with the given key.// Postcondition: A new copy of entry has// been added to the bag, with the given key. When the programmer wants to remove or retrieve an item from a keyed bag, the key of the item must be specified rather than the item itself. The keyed bag should also have a boolean method that can be used to determine whether the bag has an item with a specified key. In a keyed bag, the pro- grammer using the class specifies a particular key when an item is inserted. Here’s an implementation idea: A keyed bag can have two private arrays, one that holds the string data and one that holds the corresponding…write a class implementation using C++ from the given class diagram TAKE NOTEOF THE FF SPECIFICATIONS: Using the constructor, create three objects from class Voters and store it in the stack memory. Two voters must have an active account and one voter has a deactivated account. Please note that the deactivated voter account must be still part of the “object”. Test all the functions by making calls. this should be the sample result. Please use simple codes only.In Java - A year in the modern Gregorian Calendar consists of 365 days. In reality, the earth takes longer to rotate around the sun. To account for the difference in time, every 4 years, a leap year takes place. A leap year is when a year has 366 days: An extra day, February 29th. The requirements for a given year to be a leap year are: 1) The year must be divisible by 4 2) If the year is a century year (1700, 1800, etc.), the year must be evenly divisible by 400; therefore, both 1700 and 1800 are not leap years Some example leap years are 1600, 1712, and 2016. Write a program that takes in a year and determines whether that year is a leap year. Default code: import java.util.Scanner; public class LabProgram { public static void main(String[] args) { Scanner scnr = new Scanner(System.in); int inputYear; boolean isLeapYear; isLeapYear = false; inputYear = scnr.nextInt(); /* Type your code here. */ }}
- Write a BSTApp JAVA class to create and manipulate a BST object (making the different method calls). Create the BST by inputting 60, 70, 20, 10, 40, 50, 30 in an initially empty BST.write a class implementation using C++ from the given class diagram TAKE NOTE OF THE FF SPECIFICATIONS: Using the constructor, create three objects from class Voters and store it in the stack memory. Two voters must have an active account and one voter has a deactivated account. Please note that the deactivated voter account must be still part of the “object”. Test all the functions by making calls. this should be the sample resultJava Code: Below is Parser.java and there are errors. getType() and getStart() is undefined for the type Optional<Token> and there is an error in addNode(). Make sure to get rid of all the errors in the code. Attached is images of the errors. Parser.java import java.text.ParseException;import java.util.LinkedList;import java.util.List;import java.util.Optional; import javax.swing.ActionMap; public class Parser { private TokenHandler tokenHandler; private LinkedList<Token> tokens; public Parser(LinkedList<Token> tokens) { this.tokenHandler = new TokenHandler(tokens); this.tokens = tokens; } public boolean AcceptSeparators() { boolean foundSeparator = false; while (tokenHandler.MoreTokens()) { Optional<Token> currentToken = tokenHandler.getCurrentToken(); if (currentToken.getType() == Token.TokenType.NEWLINE || currentToken.getType() == Token.TokenType.SEMICOLON) {…
- In this practical assignment, you are going to implement a simple Rock, Paper, Scissors game in C++. Two players compete and, independently, choose one of Rock, Paper, or Scissors. They then simultaneously declare their choices. The winner of the game is determined by comparing the choices of the players. Rock beats Scissors, Scissors beats Paper, Paper beats Rock. Your implementation needs to adhere to an approved* abstraction and interface for the human player, referee and computer player. One possible abstraction and interface based on this abstraction is shown below. This is the one we discussed in this week's workshp: A possible interface for my RPS game based on this abstraction. Human Human( ); // constructorchar makeMove( ); Computer Computer( ); // constructorchar makeMove( ); Referee Referee( ); // constructorchar refGame(Human player1, Computer player2)// returns the outcome for player1: 'W', 'L' or 'T' (Win, Lose, Tie) You can choose to implement this interface.…in java We want to present the animal world. In the Java programming language, implement the following entities (specify whether the interface or class) for Animal (has the properties name and age), the Reptile (has all Animal properties and the property of the length and method print) and Bird (has all Animal properties and a property flight and a method of print). - Correctly establish relations between entities. - Also show the use of these entities (Birds and Reptiles).only java program, a word search puzzle, where one is presented with a grid of letters and needs to find a word by choosing adjacent letters, is the Knight-move word search puzzle, where you’re presented with a grid of letters and need to find a word in a configuration where adjacent letters in the word are reachable by moving like a knight in chess. A knight in chess moves from its current spot by either two rows and one column, or two columns and one row, in any direction. So, the knight at position "K" in the table below, can move to any of the spaces labeled "X" Write a java program that tries to find a word in a grid of letters where each letter is connected to the next by a knight move. Some specific puzzle rules: •You can never "wrap around" any edge of the grid •You can never use the same letter twice. There will be several input instances from a data file. Each input will begin with values r and c (both ≤ 8), denoting the dimensions of the grid. Values of r or c of 0 signify…