Create a Student class that have two data members id (assign to your ID) and name (assign to your name). Create the object of the Student class by new keyword and printing the objects value. You may name your object as Student1. The output should
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- Create a Student class that have two data members id (assign to your ID) and name (assign to your name). Create the object of the Student class by new keyword and printing the objects value. You may name your object as Student1. The output should be like this:
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- In Python: Write a class named Pet, which should have the following data attributes: _ _name (for the name of a pet) _ _animal_type (for the type of animal that a pet is. Example values are 'Dog','Cat', and 'Bird') _ _age (for the pets age) The Pet class should have an _ _init_ _ method that creates these attributes. It should also have the following methods: set_nameThis method assigns a value to the _ _name field set_animal_typeThis method assigns a value to the _ _animal_type field set_ageThis method assignsa value to the _ _age field get_nameThis method assignsa value to the _ _name field get_animal_typeThis method assignsa value to the _ _animal_type field get_ageThis method assignsa value to the _ _age field Once you have written the class, write a program that creates an object of the class and prompts the user to enter the name, type and age of his or her pet. This data should be stored as the objects attributes. Use the objects accessor methods to retrieve the pets…class Student: def _init_(self, firstname, lastname, idnum): self.first = firstname self.last = lastname self.id = idnum self.courses = [] def add_course(self, course): ''' don't allow overloads or signing up for the same course twice if course not in self.courses and len(self.courses) = 4 What are all of the attributes of this class? last overload idnum add_course self first course firstname courses id clear_courses lastnameCreate a class called Student that includes a data member that holds a name for each object created from the class and a data member that represents the number of students. That is, the first object created will be 1, the second 2, and so on.To do this, you’ll need another data member that records a count of how many objects have been created so far. (What keyword specifies this?) Then, as each object is created, its constructor increase the count member variable by one.Then write a main() program that creates three objects and queries each one about their names and the count.
- mau Open Leathing inta... - The class has data members that can hold the name of your cube, length of one of the sides and the color of your cube. - The class has a constructor that accepts the name, length of one of the sides, and color as arguments and sets the data members to those values. - The class has the following methods to set the corresponding data member. setName(string newName) setSide(double newSide) setColor(string newColor) - The class has a method called getVolume() that returns the volume of the cube, calculated by cubing the length of the side. - The class has a method called volumelncrease(double newVolume) that receive the percent the volume should increase, and then the side to the corresponding value. i - For example, 2.5 indicates 2.5% increasing of the volume. So you take the current volume, increase it by 2.5%, and then find the cube root to calculate the new side length. You can use the built in function called cbrt, part of the math library, to find the cube…Create a BowlingTeam class The class has 2 fields: a field for the team name and an array that holds the team members’ names. Create get and set methods for the teamName field. Add a setMember method that sets a team member’s name. The method requires a position and a name, and it uses the position as a subscript to the members array. Add a getMember method that returns a team member’s name. The method requires a value used as a subscript that determines which member’s name to return. Create a BowlingTeamDemo class. In the main method include the following: Declare 2 variables: name and a constant NUM_TEAMS that holds 4 Bowling Team objects. Declare and instantiate an array teams of BowlingTeam objects. Using nested for loops, prompt the user to enter the 4 team names and enter the team members’ names. Using another nested for loop, output each team’s name and their team members’. Output should look like: Members of team The Lucky Strikes Carlos Diego Rose Lynn Members of team I…Computer Science Write the code to define a class called student. The student class should contain a data attribute called name and another attribute called gpa. Write the Student class to include an initializer method __init__ and a __str__ method. Create two different objects of the student class and call print on each object to display the output in the __str__method.
- Introduction In this project, you will complete a C++ class by writing a copy constructor, destructor, and assignment operator. Furthermore, you will write a tester class and a test program and use Valgrind to check that your program is free of memory leaks. Finally, you will submit your project files on GL. If you have submitted programs on GL using shared directories (instead of the submit command), then the submission steps should be familiar. In this project we develop an application which holds the information about a digital art piece. There are two classes in this project. • The Random class generates data. The implementation of this class is provided. It generates random int numbers for colors. To create an object of this class we need to specify min and max values for the constructor. The colors fall between 30 and 37 inclusively. The Art class generates random colors and stores the color values. You implement the Art class. An object of the Art class is a digital masterpiece.…• Write a class to maintain data about a single pizza. It should maintain information about its topping, size, and price. The class should have appropriate get and set methods. • Once you have the class written, it is time to write the program that will use the class. It needs to create 2 Pizza objects, set the data, and then print the data about each pizza. • Use the following values when creating your pizzas: o Pizza 1 Topping: Extra Cheese o Pizza 1 Diameter: 14 o Pizza 1 Price: 15.99 o Pizza 2 Topping: Pepperoni o Pizza 2 Diameter: 12 o Pizza 2 Price: 13.49 • Note that this program has no user input (no cin statements) Sample Run #1 (bold, underlined text is what the user types): Pizza 1 is a 14 inch pizza with Extra Cheese It will cost $15.99 Pizza 2 is a 12 inch pizza with Pepperoni It will cost $13.49using JAVA Create a class called Transcript which will take the following parameters for its constructor:- 1. The UoF ID of the student 2. The full name of the student 3. The year in which the student joined 4. The student's GPA score NOTE: The class also has a class field which is a 2D array with 32 elements containing the course codes and grades obtained by the student
- : Create a class for invoice item having attributes invoice id (it’ll be unique for every invoice item), item description (name of product and details), quantity (number of items), and price (sail price). There is behavior to set all values. There is a display method that will show invoice id, item description, quantity, price of single item and total amount of the invoice item. Create objects to show following details. ID Name Quantity Price Total Amount 1 Chips 50 mg small pack 12 10 120 2 Chocolate Biscuit small pack 15 5 75 Note.... this is a Java program questionIn previous chapters, you have created programs for the Greenville Idol competition. Now create a Contestant class with the following characteristics: The Contestant class contains public static arrays that hold talent codes and descriptions. Recall that the talent categories are Singing Dancing, Musical instrument, and Other. The class contains an auto-implemented property that holds a contestants name. The class contains fields for a talent code and description. The set accessor for the code assigns a code only if it is valid. Otherwise, it assigns I for Invalid. The talent description is a read-only property that is assigned a value when the code is set. Modify the GreenvilleRevenue program so that it uses the Contestant class and performs the following tasks: The program prompts the user for the number of contestants in this years competition; the number must be between 0 and 30. The program continues to prompt the user until a valid value is entered. The expected revenue is calculated and displayed. The revenue is $25 per contestant. The program prompts the user for names and talent codes for each contestant entered. Along with the prompt for a talent code, display a list of the valid categories. After data entry is complete, the program displays the valid talent categories and then continuously prompts the user for talent codes and displays the names of all contestants in the category. Appropriate messages are displayed if the entered code is not a character or a valid code.Dice Rolling Class In this problem, you will need to create a program that simulates rolling dice. To start this project, you will first need to define the properties and behaviors of a single die that can be reused multiple times in your future code. This will be done by creating a Dice class. Create a Dice class that contains the following members: Two private integer variables to store the minimum and maximum roll possible. Two constructors that initialize the data members that store the min/max possible values of rolls. a constructor with default min/max values. a constructor that takes 2 input arguments corresponding to the min and max roll values Create a roll() function that returns a random number that is uniformly distributed between the minimum and maximum possible roll values. Create a small test program that asks the user to give a minValue and maxValue for a die, construct a single object of the Dice class with the constructor that initializes the min and max…