Create a player class and a Key class. A Player hasa name, HP, and a key. A character may only have one key at a time, a Key contains a String array that lists the names of all the placed the key can go. The key should have a use() function that takes in a string of what it is trying to be used on, the function will return true if it can be used on that door, and false if it cannot. The player can pick Up and Drop a key.
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Create a player class and a Key class. A Player hasa name, HP, and a key. A character may only have one key at a time, a Key contains a String array that lists the names of all the placed the key can go. The key should have a use() function that takes in a string of what it is trying to be used on, the function will return true if it can be used on that door, and false if it cannot. The player can pick Up and Drop a key.
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- The Spider Game Introduction: In this assignment you will be implementing a game that simulates a spider hunting for food using python. The game is played on a varying size grid board. The player controls a spider. The spider, being a fast creature, moves in the pattern that emulates a knight from the game of chess. There is also an ant that slowly moves across the board, taking steps of one square in one of the eight directions. The spider's goal is to eat the ant by entering the square it currently occupies, at which point another ant begins moving across the board from a random starting location. Game Definition: The above Figure illustrates the game. The yellow box shows the location of the spider. The green box is the current location of the ant. The blue boxes are the possible moves the spider could make. The red arrow shows the direction that the ant is moving - which, in this case, is the horizontal X-direction. When the ant is eaten, a new ant is randomly placed on one of the…11:02 all 10% + Create 1 1000.01 Create 2 2000.02 Create 3 3000.03 Deposit 111.11 Deposit 2 22.22 Withdraw 4 5000.00 Create 4 4000.04 Withdraw 1 0.10 Balance 2 Withdraw 2 0.20 Deposit 3 33.33 Withdraw 4 0.40 Bad Command 65 Balance 1 Balance 2 Balance 3 Balance 4Parameter: An array of strings. Return value: A list of the three strings that occur most frequently in the parameter array
- please help me with the pseudocode of the program for the project. Need a class which will contain: Student Name Student Id Student Grades (an array of 3 grades) A constructor that clears the student data (use -1 for unset grades) Get functions for items a, b, and c, average, and letter grade Set functions for items a, n, and c Note that the get and set functions for Student grades need an argument for the grade index. Need another class which will contain: An Array of Students (1 above) A count of number of students in use You need to create a menu interface that allows you to: Add new students Enter test grades Display all the students with their names, ids, test grades, average, and letter grade Exit the program Add comments and use proper indentation. Nice Features: I would like that system to accept a student with no grades, then later add one or more grades, and when all grades are entered, calculate the final average or grade. I would like the system to display the…In previous chapters, you have created programs for the Greenville Idol competition. Now create a Contestant class with the following characteristics: The Contestant class contains public static arrays that hold talent codes and descriptions. Recall that the talent categories are Singing Dancing, Musical instrument, and Other. The class contains an auto-implemented property that holds a contestants name. The class contains fields for a talent code and description. The set accessor for the code assigns a code only if it is valid. Otherwise, it assigns I for Invalid. The talent description is a read-only property that is assigned a value when the code is set. Modify the GreenvilleRevenue program so that it uses the Contestant class and performs the following tasks: The program prompts the user for the number of contestants in this years competition; the number must be between 0 and 30. The program continues to prompt the user until a valid value is entered. The expected revenue is calculated and displayed. The revenue is $25 per contestant. The program prompts the user for names and talent codes for each contestant entered. Along with the prompt for a talent code, display a list of the valid categories. After data entry is complete, the program displays the valid talent categories and then continuously prompts the user for talent codes and displays the names of all contestants in the category. Appropriate messages are displayed if the entered code is not a character or a valid code.8. Grade Book A teacher has five students who have taken four tests. The teacher uses the following grading scale to assign a letter grade to a student, based on the average of his or her four test scores: Test Score Letter Grade 90–100 A 80-89 B 70-79 C 60-69 D 0-59 Write a class that uses a String array or an ArrayList object to hold the five students' names, an array of five characters to hold the five students' letter grades, and five arrays of four doubles each to hold each student's set of test scores. The class should have methods that return a specific student's name, the average test score, and a letter grade based on the average. Demonstrate the class in a program that allows the user to enter each student's name and his or her four test scores. It should then display each student's average test score and letter grade. Input Validation: Do not accept test scores less than zero or greater than 100.
- Rainfall Type Create a RainFall class that keeps the total rainfall in an array of doubles for each of the 12 months. Methods in the programme should return the following values: • the total annual rainfall; • the average monthly rainfall • the wettest month of the year • the month with the least amount of rain Demonstrate the class in its entirety. Validation of Input: Accepting negative amounts for monthly rainfall data is not permitted.Sultan Qaboos University Department of Computer Science COMP2202: Fundamentals of Object Oriented Programming Assignment # 2 (Due 5 November 2022 @23:59) The purpose of this assignment is to practice with java classes and objects, and arrays. Create a NetBeans/IntelliJ project named HW2_YourId to develop a java program as explained below. Important: Apply good programming practices: 1- Provide comments in your code. 2- Provide a program design 3- Use meaningful variables and constant names. 4- Include your name, university id and section number as a comment at the beginning of your code. 5- Submit to Moodle the compressed file of your entire project (HW1_YourId). 1. Introduction: In crowded cities, it's very crucial to provide enough parking spaces for vehicles. These are usually multistory buildings where each floor is divided into rows and columns. Drivers can park their cars in exchange for some fees. A single floor can be modeled as a two-dimensional array of rows and columns. A…Please submit the pseudocode of your program for your project below. Need a class which will contain: Student Name Student Id Student Grades (an array of 3 grades) A constructor that clears the student data (use -1 for unset grades) Get functions for items a, b, and c, average, and letter grade Set functions for items a, n, and c Note that the get and set functions for Student grades need an argument for the grade index. Need another class which will contain: An Array of Students (1 above) A count of number of students in use You need to create a menu interface that allows you to: Add new students Enter test grades Display all the students with their names, ids, test grades, average, and letter grade Exit the program Add comments and use proper indentation. Nice Features: I would like that system to accept a student with no grades, then later add one or more grades, and when all grades are entered, calculate the final average or grade. I would like the system to display the…
- Library class: Fields: books as arraylist to store all the books available in the library B3 B1 B2 В4 B5 Constructor: Library() } : No parameterized constructor to create the books object Methods: 1. addBook(Book bookobj): to add a new book to the arraylist; send the book object as a parameter to this method. 2. searchBook(String name): search a book by a given name in the arraylist. if exits print bookX found; otherwise print not found!!! 3. RemoveBook(String name): to delete a book object from arraylist by a given name: Hint: you need to use iterator class and remove method. Book class: Fileds: bookld, bookname. Constructor: two parameterized constructor that accepts name a parameter Book(int ID, String name) ..... Methods: 1. Accessor method to return the name of the book 2. Mutator method to change the id of the book. Use this Main method: in your program: public static void main(String args[]) { Library lib=new Library(); lib.addBook(new Book("b1")); lib.addBook(new Book("b2"));…10. Lottery Application Write a Lottery class that simulates a lottery. The class should have an array of five integers named lotteryNumbers. The constructor should use the Random class (from the Java API) to generate a random number in the range of 0 through 9 for each element in the array. The class should also have a method that accepts an array of five integers that represent a per- son's lottery picks. The method is to compare the corresponding elements in the two arrays and return the number of digits that match. For example, the following shows the lotteryNumbers array and the user's array with sample numbers stored in each. There are two matching digits (elements 2 and 4). lotteryNumbers array: User's array: 7 4 4 2 1 3 7 3 In addition, the class should have a method that returns a copy of the lotteryNumbers array. Demonstrate the class in a program that asks the user to enter five numbers. The program should display the number of digits that match the randomly generated…Observer pattern The PhoneModel class stores a phone number as a list of digits, and the Keypad class has this method: public void simulateKeyPresses(int numKeyPresses)(0 that allows the user to enter digits one at a time then save each digit in the list. The Screen wants to respond to each key being entered. Make the model notify the observers whenever a new digit is entered for the phone number. The first observer prints the newest digit out to the screen The second observer prints "Now dialing 12345678901.." out to the screen (where the number is the number the model has). Only the Screen class can print to the screen The model must be decoupled from the Other classes.