Consider an example of declaring the examination result. Design three classes: Student, Exam, and Result. The Student class has data members such as those representing roll number, name etc. Create the class Exam by inheriting the Student class. The Exam class adds fields representing the marks scored in six subjects. Derive the Result from the Exam class and it has its own fields such as total_Marks. Write an interactive program to model this relationship using java language
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Consider an example of declaring the examination result. Design three classes: Student, Exam, and Result. The Student class has data members such as those representing roll number, name etc. Create the class Exam by inheriting the Student class. The Exam class adds fields representing the marks scored in six subjects. Derive the Result from the Exam class and it has its own fields such as total_Marks. Write an interactive program to model this relationship using java language
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- Consider an example of declaring the examination result. Design three classes: Student, Exam, and Result. The Student class has data members such as those representing roll number, name etc. Create the class Exam by inheriting the Student class. The Exam class adds fields representing the marks scored in six subjects. Derive the Result from the Exam class and it has its own fields such as total_Marks. Write an interactive program to model this relationship.Consider an example of declaring the examination result. Design three classes: Student, Exam, and Result. The Student class has data members such as those representing roll number, name etc. Create the class Exam by inheriting the Student class. The Exam class adds fields representing the marks scored in six subjects. Derive the Result from the Exam class and it has its own fields such as total_Marks. Write an interactive program to model this relationship. A program in javaConsider an example of declaring the examination result. Design three classes:STUDENT , EXAM and RESULT. The STUDENT class has data members such as those representing roll number, name etc. Create the class EXAM by inheriting the STUDENT class. The EXAM class adds data members representing the marks scored in six subjects(out of 100). Derive the RESULT from the EXAM class and it has its own data members such as total marks. Write an interactive program that show students details along with their percentage.
- JAVA Task Write a JAVA class named Account to represent an account that you may find at a bank. Accounts have a balance and an annual interest rate. Include attributes in the Account class to reflect these. Write getters for both attributes and a setter for only the annual interest rate. Think about how real bank accounts work, you change your balance by withdrawing and depositing money, not just by telling the banker how much you want to change it to. Include a constructor with parameters used to assign values to both attributes. Users should be able to withdraw money from an Account, deposit money into an Account, find monthly interest rate, and find monthy interest. Include methods for each of these actions. More details on them below. withdraw method This method simulates withdrawing money from the Account. It should not return a value and take the amount to withdraw as a parameter and reduce the balance by this amount. deposit method This method simulates depositing money into…Define a Student class, with 3 data fields: ID: string Name: string FavoriteThing: string Create an application that stores and outputs a list of the students' favorite things. Suppose each student only has one favorite thing.Using JAVASCRIPT write an object prototype for a Person that has a name and age, has a printInfo method, and also has a method that increments the persons age by 1 each time the method is called. Create two people using the 'new' keyword, and print both of their infos and increment one persons age by 3 years. Use an arrow function for both methods */ // Create our Person Prototype // Use an arrow to create the printInfo method // Create another arrow function for the addAge method that takes a single parameter // Adding to the age
- Consider an example of declaring the examination result. Design three classes:Student, Exam and Result. The Student class has data members such as thoserepresenting roll number, name etc. create a class Exam by inheriting the student class.The exam class adds data members representing the marks scored in six subjects.Derive class Result from the exam class and it has own data members such as total_marks. Write an interactive program to model this relationship. What type ofinheritance this model belongs to?Java Programming Create your own class that illustrates the use of encapsulation. Make sure to include at least one setter and one getter for the classWhich import statement should be included in the source code of a class so that the Math class is explicitly imported? Choose from the given choices. *
- java programming language You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is tested – create…In Java Language Create a CheckingAccount class to represent a checking account This class inherits from the Account class that you've created so far and has one new attribute, the overdraft limit, specifying how much the account can be overdrawn by. For example, if you have $100 in the account and you try to withdraw $150. This would be fine, if your overdraft limit was $50, meaning you can overdraw your account by $50 without penalty. Note: All you're doing at this stage is creating the limit, don't worry about dealing with the overdraft yet. You just want a variable at this stage. Your CheckingAccount class should also have getters and setters for the overdraft attribute and a constructor, but keep in mind how constructors work with inheritance. No other methods or adjustments are to be made at this time. Write a driver (or use your existing one) to test your CheckingAccount class by creating at least 1 instance and printing out its overdraft limit by using the getter.Java Assignment Outcomes: Student will demonstrate the ability to utilize inheritance in a Java program. Student will demonstrate the ability to apply the IS A and HAS A relationships. Program Specifications: Start by watching Video Segment 16 from Dr. Colin Archibald's video series (found in the module overview). Key in the program shown in the video and make sure it works. Then, add the following: Animals have a Weight. Animals have a Height. Dog is an Animal. Dogs have a Name. Dogs have a Breed. Dogs have a DOB. Cat is an Animal Cats have a Name. Cats have 9 lives, so you need to keep track of the remaining lives once a cat dies. Bird is an Animal Birds have a wing span Birds have a canFly which is true or false (some birds cannot fly) Create a test class that creates one of each type of animal and displays the animal’s toString method. Submission Requirements: You must follow the rules from the prior assignments. UMLs and Design Tools are not required for this one. YOU MAY…