7.16 LAB: Breakout room activity - Interactive Menu Learning Goals use a dictionary to store menu items use a function to print formatted menu options use a while loop to create an interactive program check the user input using if branches check that an option is correct (verify that a dictionary key exists) use break to interrupt the program execution Introduction In this lab, we will be building an application that uses an interactive menu. Let's say our high-level menu has the following options: L : List A : Add E : Edit D : Delete M: Show statistical data S : Save the data R : Restore data from file Q : Quit this program These key-option mappings will be stored in a dictionary in the main program. print_main_menu() function Write the print_main_menu() that accepts a dictionary of keys-options like the one shown above and prints the menu options stored in that dictionary in an easy-to-read format. Below is an example of the result of calling print_main_menu() (notice the question it asks at the top - it is part of the function output): Example Given the menu with the following options as mentioned above, the call to print_main_menu(main_menu) will output: ========================== What would you like to do? L - List A - Add E - Edit D - Delete M - Show statistical data S - Save the data R - Restore data from file Q - Quit this program ========================== Program flow The expected program flow is: The main program starts with a menu of options given above Loop indefinitely (while the user didn't choose to exit): Print the menu to the user Get the user's choice from input() Check if the user's choice is a valid option in the menu (is it one of the dictionary keys?). If the input is a valid option, print the option that user selected If not, simply continue from the top of the loop If the user entered 'Q', break the while loop Instructions Fix TODO 1: Add the options from the instructions to the_menu dictionary inside the main program. Fix TODO 2: Implement the "Quit" option, breaking from the while loop if the user input is an uppercase OR lowercase "Q". Fix TODO 3: Check whether a provided option is a valid menu option. Each time a valid menu option is provided, the program "echoes" it back to the user as follows: print(f"You selected option {opt} to > {the_menu[opt]}.") Please Use PYTHON def print_main_menu(menu): """ Given a dictionary with the menu, prints the keys and values as the formatted options. Adds additional prints for decoration and outputs a question "What would you like to do?" """ if __name__ == "__main__": the_menu = {} # TODO 1: add the options from the instructions opt = None while True: # print_main_menu(...) # TODO 1: uncomment, define the function, and call with the menu as an argument print("::: Enter an option") opt = input("> ") if opt == ...: # TODO 2: make Q or q quit the program print("Goodbye!\n") break # exit the main `while` loop else: if ...: # TODO 3: check of the character stored in opt is in the_menu dictionary print(f"You selected option {opt} to > {the_menu[opt]}.") else: print(f"WARNING: {opt} is an invalid option.\n")

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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7.16 LAB: Breakout room activity - Interactive Menu

 

Learning Goals

  • use a dictionary to store menu items
  • use a function to print formatted menu options
  • use a while loop to create an interactive program
  • check the user input using if branches
  • check that an option is correct (verify that a dictionary key exists)
  • use break to interrupt the program execution

Introduction

In this lab, we will be building an application that uses an interactive menu.

Let's say our high-level menu has the following options:

L : List A : Add E : Edit D : Delete M: Show statistical data S : Save the data R : Restore data from file Q : Quit this program

These key-option mappings will be stored in a dictionary in the main program.

print_main_menu() function

Write the print_main_menu() that accepts a dictionary of keys-options like the one shown above and prints the menu options stored in that dictionary in an easy-to-read format. Below is an example of the result of calling print_main_menu() (notice the question it asks at the top - it is part of the function output):

Example

Given the menu with the following options as mentioned above, the call to print_main_menu(main_menu) will output:

========================== What would you like to do? L - List A - Add E - Edit D - Delete M - Show statistical data S - Save the data R - Restore data from file Q - Quit this program ==========================

Program flow

The expected program flow is:

  • The main program starts with a menu of options given above
  • Loop indefinitely (while the user didn't choose to exit):
    • Print the menu to the user
    • Get the user's choice from input()
    • Check if the user's choice is a valid option in the menu (is it one of the dictionary keys?).
      • If the input is a valid option, print the option that user selected
      • If not, simply continue from the top of the loop
    • If the user entered 'Q', break the while loop

Instructions

  1. Fix TODO 1: Add the options from the instructions to the_menu dictionary inside the main program.

  2. Fix TODO 2: Implement the "Quit" option, breaking from the while loop if the user input is an uppercase OR lowercase "Q".

  3. Fix TODO 3: Check whether a provided option is a valid menu option.

Each time a valid menu option is provided, the program "echoes" it back to the user as follows:

print(f"You selected option {opt} to > {the_menu[opt]}.")
 
 
Please Use PYTHON

def print_main_menu(menu):
    """
    Given a dictionary with the menu,
    prints the keys and values as the
    formatted options.
    Adds additional prints for decoration
    and outputs a question
    "What would you like to do?"
    """

    
if __name__ == "__main__":
    the_menu = {} # TODO 1: add the options from the instructions
    opt = None

    while True:
        # print_main_menu(...) # TODO 1: uncomment, define the function, and call with the menu as an argument
        print("::: Enter an option")
        opt = input("> ")

        if opt == ...: # TODO 2: make Q or q quit the program
            print("Goodbye!\n")
            break # exit the main `while` loop
        else:
            if ...: # TODO 3: check of the character stored in opt is in the_menu dictionary
                print(f"You selected option {opt} to > {the_menu[opt]}.")
            else:
                print(f"WARNING: {opt} is an invalid option.\n")

LAB
ACTIVITY
1 def print_main_menu(menu):
2
3
4
5
6
7
8
9
7.16.1: LAB: Breakout room activity - Interactive Menu
10
11
Given a dictionary with the menu,
prints the keys and values as the
formatted options.
Adds additional prints for decoration
and outputs a question
"What would you like to do?"
main.py
0/13
Load default template...
Transcribed Image Text:LAB ACTIVITY 1 def print_main_menu(menu): 2 3 4 5 6 7 8 9 7.16.1: LAB: Breakout room activity - Interactive Menu 10 11 Given a dictionary with the menu, prints the keys and values as the formatted options. Adds additional prints for decoration and outputs a question "What would you like to do?" main.py 0/13 Load default template...
if_name_
the_menu
opt None
=
=
main ":
{} # TODO 1: add the options from the instructions
while True:
# print_main_menu(...) # TODO 1: uncomment, define the function, and call with the menu as an argument
print("::: Enter an option")
opt input("> ")
if opt
==
...: # TODO 2: make Q or q quit the program
print("Goodbye!\n")
break # exit the main `while Loop
else:
if ...: # TODO 3: check of the character stored in opt is in the menu dictionary
print (f"You selected option {opt} to > {the_menu[opt]}.")
print (f"WARNING: {opt} is an invalid option.\n")
else:
Transcribed Image Text:if_name_ the_menu opt None = = main ": {} # TODO 1: add the options from the instructions while True: # print_main_menu(...) # TODO 1: uncomment, define the function, and call with the menu as an argument print("::: Enter an option") opt input("> ") if opt == ...: # TODO 2: make Q or q quit the program print("Goodbye!\n") break # exit the main `while Loop else: if ...: # TODO 3: check of the character stored in opt is in the menu dictionary print (f"You selected option {opt} to > {the_menu[opt]}.") print (f"WARNING: {opt} is an invalid option.\n") else:
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