3.7 Imagine a backgammon game with the doubling cube replaced by a "tripling cube" (with faces of 3, 9, 27, 81, 243, 729). Following the analysis given for the doubling cube, compute the probability of winning above which a triple should be accepted.

College Algebra
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ISBN:9781337282291
Author:Ron Larson
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Chapter8: Sequences, Series,and Probability
Section8.7: Probability
Problem 6ECP: In Pennsylvania’s Cash 5 game, a player chooses five different numbers from 1 to 43. If these five...
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3.7 Imagine a backgammon game with the doubling cube replaced by
a "tripling cube" (with faces of 3, 9, 27, 81, 243, 729). Following
the analysis given for the doubling cube, compute the probability of
winning above which a triple should be accepted.
Transcribed Image Text:3.7 Imagine a backgammon game with the doubling cube replaced by a "tripling cube" (with faces of 3, 9, 27, 81, 243, 729). Following the analysis given for the doubling cube, compute the probability of winning above which a triple should be accepted.
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