12: guess.cpp) Write a program that plays a guessing game with the user. The user should pick a letter, and the computer should try to guess the letter. After each guess, the user should tell the computer whether its guess was too high or too low. With this information, the computer should be able to guess the letter within five tries. The user should be able to give whole words or single upper or lower case letters as responses.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Please use C++ and only use libraries <iostream> and <cmath>. Also ultilize cin.ignore to let responses be recognized with a Y or Yes. Thank you!

guess.cpp
char start, end, guess;
start='a';
end='z';
guess=(start+end)/2;
Ilwhile guess is not correct
Iltoo early or too late?
lladjust end points accordingly
Ilmake new guess
/the while loop quits when the guess
Ilis correct -- the computer wins!
Since the while loop repeats when the guess is not correct, it will quit when the guess is
right. You will know if the program is written correctly if the computer can always guess
the user's letter within five quesses. Be sure to test the program with 'a' and 'z'
Transcribed Image Text:guess.cpp char start, end, guess; start='a'; end='z'; guess=(start+end)/2; Ilwhile guess is not correct Iltoo early or too late? lladjust end points accordingly Ilmake new guess /the while loop quits when the guess Ilis correct -- the computer wins! Since the while loop repeats when the guess is not correct, it will quit when the guess is right. You will know if the program is written correctly if the computer can always guess the user's letter within five quesses. Be sure to test the program with 'a' and 'z'
12: guess.cpp) Write a program that plays a guessing
game with the user. The user should pick a letter, and the
computer should try to guess the letter. After each guess,
the user should tell the computer whether its guess was too
high or too low. With this information, the computer should
be able to guess the letter within five tries. The user should
be able to give whole words or single upper or lower case
letters as responses.
Transcribed Image Text:12: guess.cpp) Write a program that plays a guessing game with the user. The user should pick a letter, and the computer should try to guess the letter. After each guess, the user should tell the computer whether its guess was too high or too low. With this information, the computer should be able to guess the letter within five tries. The user should be able to give whole words or single upper or lower case letters as responses.
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