Since violent video games, like Mortal Kombat, were created, adolescents who play these games become more aggressive than before. To me, playing violent video games is unsafe for these people since they have the negative influence on these people. I believe that researching on that topic would help us get the sense of what problems to avoid. I wish to know what are the possible effects of violent video games on adolescents’ aggression. The independent variable is violent video games, and the dependent variable is adolescents’ aggression. My hypothesis is that adolescents who play violent video games become very aggressive than those who don’t. For this essay, I would like to present the findings from each article that will answer …show more content…
The first three articles basically demonstrates the level of impact of violent video games on. Unsworth basically shows that playing violent video games more likely affects adolescents to become very aggressive. The experiment was done on participants by measuring their anger before, during and after their game play of violent game, Quake II, and having them to fill out the questionnaire that determines their state of angers. The table categorizes the participants in terms of their change in the level of aggressiveness throughout the experiment. According to the data, she found that all participants’ anger ratings vary; some participants’ aggressiveness increases and some decreases while others don’t show any change. According to the article, overall, she concludes that: “There were three types of reliable short-term reactions in regards to anger following gameplaying: increase, decrease and no effect. We found that these reactions could be predicted using state and trait variables. A ‘labile’ temperament coupled with high state anger at pregame-play led to a cathartic effect; a ‘labile’ temperament coupled with low state anger at pre-game-play led to an increase in angry affect; and a ‘stable’ temperament led to no change in angry effect following game-play” (Unsworth, 391) Here, this author examines the variables that take in account for violent video games’
According to Hollingdale and Greitemeyer (2014), Video games that are violent are identified as very popular games that are played by the consumers. There is a concern that violent video games may pose a public health risk due to the levels of aggression due to the effects of the video games. In a cross sectional studies it has been found that there is a positive correlations with real life and video game aggression. Also in longitudinal studies shows that playing violent video games constantly it can predict that there may be later aggression even after controlling for initial levels of aggression. Experimental studies have showed that playing the video game is a factor of an increase level of
The purpose of this paper is to provide a critical review of a recent study examining the effects of violent video games on aggressive behavior in young children. Let me first provide a brief summary of the study. (a) The hypothesis is that violent video games cause aggression in young children. (b) The target population is young children. (c) The samples are young school age children and the sample sizes are sixty children separated into two groups with 30 children being in the experimental group and 30 children being in the control group. (d) The independent variable is violent video games and the dependent variable is aggression. (e) The result of the experiment were
Are violent video games directly correlated to teen violence? This is the burning question many researchers are dedicated to answering. The common form of the question is “Is the increase in violence in games creating killer kids?” The simple answer is no. Instead the opposite has occurred, as games became more violent, the players became calmer. The games create a “safe” outlet for any anger or angst that young people possess. Crime rates in the teen population have lowered and violent teens admit to having little to no interest in violent video games. The games that most people fear are destroying the youth may actually be one of the things helping them grow and become “normal” members in society.
For decades, the media has been accused of being a bad influence on the nation's children. Everyone has heard stories of little kids jumping off of their decks and hurting themselves after viewing the old black and white episodes of Superman. Years later, and there could possibly be a link between kids playing video games and those same kids later murdering their fellow classmates. Possible links such as this one continue to fuel the research supporting the idea that video game violence increases aggression in children.
With in this article it tells how computer games have raised aggression levels with teens and even some children as well, and it also states that, “Prior researchers have claimed that adolescents with high trait of aggressiveness show significantly more aggression than do those with low trait aggressiveness” so meaning that if you have more aggression than someone with less aggression you are more likely to become very harmful towards others or yourself.
The authors continue to point out the various influences that media violence is affecting the youth and studies that back up their arguments. Huesmann and Taylor then shift to another source of violent influence, videogames. The various ratings categories of video games, Everyone, Teen, and Mature, are mentioned and the fact that all three of them allow some sort of violence. It is mentioned that the Teen category consists of roughly 94% violent games which is astonishing. This turns out to become a major issue because of the amount of time that teenagers spend playing video games. The authors then mention studies that show that teenagers who play violent video games demonstrated
Aggression was significantly and positively correlated with exposure, as found in prior research. This may indicate that exposure to violent videogames is a risk factor for aggressive behavior. However, it is also possible, given the correlational nature of this and other studies, that highly aggressive individuals actively seek out more aggressive games, or that the relationship between exposure and aggression is due to some as yet unidentified third variable. It is also of note that exposure correlated most strongly with physical aggression, and showed a nonsignificant correlation for verbal aggression. This result (based on sample of men) can perhaps best be understood with reference to prior research, in which Moller and Krahe (2009) found that males were more physically aggressive than females, whereas females were more relationally aggressive than males. Further, while exposure was significantly correlated with anger, it was not correlated with hostility. The authors of the AQ defined anger as physiological arousal and preparing oneself to act in an aggressive way, whereas hostility was defined as ill will towards another individual that is not expressed violently. This suggests that playing violent games is more strongly associated with preparing to perform violent acts than with simply having ill
For many years, there have been arguments over violent video games and their harmful effects. The standards for violence in today’s society are different than when video games were first introduced. A person’s personality plays into how they are effected by violence. In an article written for the American Psychological Association, Patrick Markey determined, “certain combinations of personality traits can help predict which young people will be more adversely affected by violent video games.” He also stated “those who are negatively affected have pre-existing dispositions, which make them susceptible to such violent media.” (APA).
Video games provide a variety of experiences for people of all ages. Games can be played on various platforms including the computer, hand held games, and gaming consoles. Children and adolescents can be exposed to violent content through video games and it may affect the way they behave. Playing violent video games regularly can increase aggressive behavior in adolescents. Within this hypothesis, the independent variable is playing violent video games regularly, the effect is an increase, and the dependent variable is aggressive behavior in adolescents. Violent video games are games in which there is extreme behavior or images. Extreme behavior in video games is shown through killing or severely injuring another character using guns, the body,
For years, the media, teachers and various types of scientists have made the topic video games and the possible influence it has on child and teen aggression. The spark up of the controversy all started with the 1999 Columbine High School shooting. Since then, most, if not all instances similar to that have thought to be linked to videogame violence, which in turn has led to numerous studies about this topic.But be that as it may the link between violent video games and adolescent aggression is far from being proven fact, however we cannot jump to the conclusion that violent video games build adolescent aggression.
Ever since the video game was invented many years ago, violent, bloody games have existed also. Some include killing zombies, shooting people, and fighting that ends in either someone dying or being hurt. The outcome remains the same, and a select few continue to live out these games throughout their daily life. These games can sometimes cause people to become angry. Although, some video games may have a negative effect on some people’s lives, other reasons such as their home life can be a factor in these people’s behavior.
Violent video games are some of the most played highly rated and played games in the gaming industry. Violent video games are also some of the most controversial types of video games, many people blame these types of video games for aggressive behavior. There have been many studies about how violent video games affect people's mood and behavior, and many people from the president to many scientists who think that the games will make a young mind become much more aggressive than their mind was originally. However there have also been many studies that have gone to prove this theory wrong, which ever one might be right or wrong there are many benefits that these people should not deny. The effects of many of these game are mostly positive in
Here’s what scientist claim, they have claimed that a dose of violent gaming makes people act a little ruder than they would otherwise, at least for a few minutes after playing. Christopher Barlett, a psychologist at Iowa State University, led a research team that let 47 undergraduates
Today, the discussion on video games has focused on two aspects: do playing video games increase violence or not? Some people say that video games increase aggression in teenagers whereas others think that just video games itself do not increase violence. There are numerous researches that show how playing violent video games affect in teenagers. At the same time, there are also plenty of researches that support how there are many different factors other than playing video games increase aggression in teenagers.
Iowa Sate University did a study on how the violence in video games affect the children's attitude. Iowa Sate University