BUSI 1093_Role Play Information Page

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School

Yorkville University *

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BUSI1093

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Marketing

Date

Apr 3, 2024

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pdf

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5

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W WW.YORKVILLEU.CA Role Play Individual (4x5%) Students will have to click on the link on Moodle and then navigate to MH Connect to access the Role Play under each unit. Short Description Role-Playing Application-Based Activities The Role-Playing Application-Based Activities (ABAs) compel students to think critically to solve real-world problems and apply the skills needed in the Principles of Marketing course. These often involve multiple decision-making paths, like a "Choose Your Own Adventure" that allows students to see the impact of their decisions immediately. Each Role-Playing ABA focuses on one topic and is intended to take approximately 15-20 minutes to complete. There are objective questions with correct and incorrect answers, and there are also branching questions that allow students to select optimal, suboptimal, and incorrect responses. A student’s particular path in the activity will depend on the decisions the student made on the branching questions. Introduction video of the Role Play Application-Based Activities - https://www.viddler.com/embed/95532e1b Objectives Students will develop critical thinking skills as the role play requires them to think on their feet and make decisions based on the provided information. Students will analyze and synthesize information provided in the role play case. Students will build confidence in their abilities as role plays can be a challenging activity, but successfully completing will make them feel accomplished. Students will provide recommendations in response to role play questions that are based on a comprehensive analysis of the provided case materials and other supporting documents. Requirements and Submission Instructions 1 attempt will be allowed for each role play activity. (5%) SCORING AND EVALUATION Students playing the role play will not be able to go back and change their answers once submitted. During gameplay, students can see their current score during the activity by clicking the “Score” button in the upper right corner. See screenshot below. Students will receive the maximum number of points for each optimal response, fewer points for suboptimal responses, and no points for incorrect responses. After each response or decision point, a pop-up appears showing students how many points they have earned. After each response to a question, students will receive feedback. Factual questions will include “correct” or “incorrect” along with more detailed f eedback. Although there are more optimal answers to concept- based and branching questions, these questions will not state “correct” or “incorrect” explicitly but will instead provide conversational feedback. Near the end, the activity will explain why the choices students made were the most optimal or if a different option would have been a better choice. Once the activity has been submitted, students will see their overall score and their scores for each learning objective. For most activities, the three score ranges for the overall and categorical scores are as follows: o 0% 64% (Red Range) o 65% 85% (Yellow Range) o 86% 100% (Green Range)
W WW.YORKVILLEU.CA Unit wise application based activity role play (INDIVIDUAL) Unit 2: Role Play Global Marketing: Take and Bake Foods (5%) Assignment Description In this activity, you have been hired as a marketing consultant for Take and Bake. Take and Bake is the market leader in upscale frozen cuisine in North America. The target market tends to be the busy, young, college-educated professionals, with above average income. Sales have been growing, and there has been discussion around taking the brand internationally. You will recommend the best course of action on where to expand outside the United States. The estimated time to complete the activity is 10 to 15 minutes. You should start when you have enough time to critically think through the scenario. However, if you need to exit the activity before completion, you will return to where you left off when you re-enter. Learning Objectives After completing the activity, you will be able to: Identify key terminology. (20% of overall score) Analyze the external factors affecting your marketing decisions. (25% of overall score) Determine what marketing strategy to implement. (25% of overall score) Describe how culture affects global marketing. (30% of overall score) Evaluation and Scoring You will be asked to respond to a variety of questions as you complete the activity, and your responses may impact both your score and what happens next. You will not have the ability to go back and change your answer, so consider each answer option carefully. Scoring is calculated as follows: 1. Points are received based on the answer you select for each question, and questions are tied to multiple scoring categories associated with the learning objectives. 2. Your scores for each category are based on the total number of points you earn for the associated questions.
W WW.YORKVILLEU.CA 3. You will receive one final activity score at the end of the activity that combines your results from each category. Percentage of Score Learning Objectives 20% Identify the key terminology. 25% Analyze the external factors affecting your marketing decisions. 25% Determine what marketing strategy to implement. 30% Describe how culture affects global marketing. Please note, each role play is worth 5% of your total grade and is to be completed individually. Unit 4: Role Play Market Segmentation: MPoppins Backpacks (5%) Assignment Description In this activity, you will play the role of a co-owner of MPoppins Backpacks. You and two college friends, Emily and Hannah, are starting a business from what was a college project. MPoppins Backpacks offers unique children movie character backpacks. You have been involved with every aspect of the small business and creating the niche. It is you and your business partners' responsibility to research and determine your market segment. The estimated time to complete the activity is 10-15 minutes. You should start when you have enough time to critically think through the scenario. However, if you need to exit the activity before completion, you will return to where you left off when you re-enter. Learning Objectives After completing the activity, you will be able to: Identify key terminology based on market segmentation. (20% of overall score) Describe the market segmentation process. (20% of overall score) Examine the data to determine the market segmentation for MPoppins. (30% of overall score) Interpret the data provided. (30% of overall score) Evaluation and Scoring You will be asked to respond to a variety of questions as you complete the activity, and your responses may impact both your score and what happens next. You will not have the ability to go back and change your answer, so consider each answer option carefully. Scoring is calculated as follows: 1. Points are received based on the answer you select for each question, and questions are tied to multiple scoring categories associated with the learning objectives. 2. Your scores for each category are based on the total number of points you earn for the associated questions. 3. You will receive one final activity score at the end of the activity that combines your results from each category. Percentage of Score Learning Objectives 20% Identify key terminology based on market segmentation 20% Describe the market segmentation process. 30% Examine the data to determine the market segmentation for MPoppins. 30% Interpret the data provided. Please note, each role play is worth 5% of your total grade and is to be completed individually.
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